Hasil penelitian menunjukkan bahwa media pembelajaran berupa buku cerita bergambar berbasis Augmented Reality dinyatakan layak dan praktis untuk digunakan pada pembelajaran matematika. Teknik analisis data yang digunakan adalah statistik deskriptif. Data pada penelitian ini dikumpulkan dengan teknik angket. Penelitian ini menggunakan teknik sampling purpossive random sampling. Penelitian ini menggunakan pendekatan Research and Development dengan model Borg & Gall. Sampel pada penelitian ini yaitu ahli penilai kelayakan dan kepraktisan media. So, this learning media can be used to accommodate Z generation students in mathematics learning.Ībstrak: Penelitian ini bertujuan untuk mengembangkan buku cerita bergambar dengan bantuan aplikasi Augmented Reality. The results showed that the learning media in the form of Augmented Reality-based picture story books were declared valid and practical to used in mathematics learning. The data analysis technique used to descriptive statistics. The data in this study were collected with questionnaire techniques. This study used to purposive random sampling technique. This study use a Research and Development approach with the Borg & Gall model. The sample in this study were experts who assessed the validity and practicality of the media. This study aims to develop a picture story book based on Augmented Reality (AR) application.
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